The Forsaken Vanguard
You may use one Augment per roll. You must describe how the Augment applies to what you are doing- either in action, dialogue, or a flashback. The modifier will be determined by the GM depending on the following:
+3 – Augment is described in a ho-hum fashion, or has been repeated.
+6 – Augment is used in an entertaining OR clever/innovative fashion.
+9 – Augment is used in an entertaining AND clever/innovative fashion
+ Master – Everyone playing agrees it’s JUST PERFECT in play.
Opening New Abilities
At the end of any scene, you can spend a Hero Point to add an ability, skill, relationship, belief, etc. at 13. The new trait should be an outcome of something that occurred in play.
Improving Current Abilities