Rules Stuff

Augments

You may use one Augment per roll. You must describe how the Augment applies to what you are doing- either in action, dialogue, or a flashback. The modifier will be determined by the GM depending on the following:

+3 – Augment is described in a ho-hum fashion, or has been repeated.

+6 – Augment is used in an entertaining OR clever/innovative fashion.

+9 – Augment is used in an entertaining AND clever/innovative fashion

+ Master – Everyone playing agrees it’s JUST PERFECT in play.

Opening New Abilities

At the end of any scene, you can spend a Hero Point to add an ability, skill, relationship, belief, etc. at 13. The new trait should be an outcome of something that occurred in play.

Improving Current Abilities

Rules Stuff

The Forsaken Vanguard bankuei